case study ideas/samples

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case study ideas/samples

Post by Gabriel (greenlance) on Sat Feb 28, 2015 6:19 pm

Hey guys. Was fooling around last night while watching tv shows and came up with a rough template for an Exodus case study. Kind of silly and the science is pretty meh (I was browsing some pretty bizarre scientific articles, REALLY FAR OUT), but I think it could be nice to have a few samples of this kind of stuff customized for different markets we want to get into. Of course custom graphs and graphics would be nice too, I'm working on those as well.

Exodus R-Nova Case Study

paper if anyone is interested


Last edited by Gabriel (greenlance) on Mon Mar 02, 2015 9:36 am; edited 1 time in total

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Re: case study ideas/samples

Post by Wouter (Caracca) on Sun Mar 01, 2015 2:12 pm

what do you got in mind then ?

or are you more thinking in the way of asteroid size vs return yields in the way that there is a linear gain (or not Razz)

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Re: case study ideas/samples

Post by Gabriel (greenlance) on Sun Mar 01, 2015 2:43 pm

I was thinking more along the lines of gravimetric responses of various minerals based on density, ground penetrating radar, also bombardment of asteroids with gamma rays to read spectral responses to determine likely mineral/metal classifications (think GR in a well).

Also straight up acoustics too (seismic) to determine internal shapes and target DHIs (direct hydrocarbon indicators). Only in this case we would be using it to AVOID the hydrocarbon, you know, so we don't all explode and die.

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Re: case study ideas/samples

Post by Gabriel (greenlance) on Sun Mar 01, 2015 2:43 pm

But yes, also yields of various metal tonnage based on the above stuff.

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Re: case study ideas/samples

Post by Christian (Frisian) on Mon Mar 02, 2015 11:38 am

wow, green. i absolutely love it! i would absolutely love for our group not only that our fictional characters offer fictional information to fictional customers, but also that our gaming group offers a good level of immersion to our fellow gamers. and this kind of stuff is as far away from meta-gaming as it gets Smile loving it. and perfectly executed as well.
thanks a lot, mate (and I really hope I too will get back into a creative phase myself anytime soon ;-) )

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Re: case study ideas/samples

Post by Gabriel (greenlance) on Mon Mar 02, 2015 12:59 pm

thanks frisian! i was thinking it would be fun to have some medium quality meta gaming stuff, for immersion and just for fun too! no pressure on content generation, we have a few years to go before the game is out!

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Re: case study ideas/samples

Post by Christian (Frisian) on Sun Apr 12, 2015 10:40 am

hey guys, any news on the study case thingy? myself I must admit to having been very lazy these past few weeks and not having done anything regarding company design and such. will hopefully resume work on it soon, though ...

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Re: case study ideas/samples

Post by Gabriel (greenlance) on Sun Apr 12, 2015 2:56 pm

Yeah, I've been pretty lazy about this too. Overwhelmed with work. Sorry fellas. Not until May will I have time for this. Sad

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Re: case study ideas/samples

Post by Christian (Frisian) on Sun Apr 12, 2015 6:43 pm

Gabriel (greenlance) wrote:Yeah, I've been pretty lazy about this too. Overwhelmed with work. Sorry fellas. Not until May will I have time for this. Sad

nah, I was just asking out of interest. sorry if it came across the wrong way. after all, we didn't choose our company motto for nothing Wink

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